NPR’s Audie Cornish chats with Forbes game columnist Paul Tassi on the Tuesday release of The king caught, a new opus from the very popular destiny video game.
AUDIE CORNISH, HOST:
If summer is reserved for Hollywood blockbusters, fall is when the video game industry unleashes its big guns, big swords and even its gods.
(EXTRACT FROM THE ARCHIVED RECORD)
UNIDENTIFIED NARRATOR: All actions have consequences …
(EXTRACT FROM THE EXPLOSION)
UNIDENTIFIED NARRATOR: … And ours angered a god.
CORNISH: This is the trailer for “Destiny: The Taken King”. It is a massive expansion of the online sci-fi game launched last year by Bungie, which originally developed the “Halo” games, and it is highly anticipated by gamers. Paul Tassi writes about games and technology for Forbes. He’s here to talk about it.
Welcome to the program.
PAUL TASSI: Hey, thanks for having me.
CORNISH: So for those of us who aren’t avid gamers – the plot basics (laughs) for “Destiny?”
TASSI: The basics of the plot. The plot is, basically, that you are a Guardian who is an armored hero with a gun who is tasked with defending the solar system. And you fly to Mars, Venus, Earth and the moon. And there’s a bunch of alien races invading and trying to kill the last survivors of Earth, so you have to kill them, basically (laughs).
CORNISH: So that sounds like fun. It’s also quite complicated, isn’t it? I mean, I know you wrote that there is a lot of appeal to the way the game is built.
TASSI: Yes, it is. And on consoles, there’s hardly ever been anything like it because it combines three different genres that aren’t normally all three mixed together. It is a first person shooter, called FPS. This means you are walking around in first person mode shooting enemies. This is combined with an MMO, which is a massive multiplayer online game, where a group of people – hundreds – are thrown into a world together and they cooperate, they fight against each other, they explore wide open spaces. . And then finally there’s the RPG element, which is role-playing, which means you invest time in your character to build it and acquire new equipment and get new abilities and stuff like that. So the three have combined, and you have a lot of different fans from each genre to come and enjoy “Destiny”.
CORNISH: How big is the community around “Destiny?”
TASSI: It’s hard to pinpoint the exact size, but the last time I read I think 20 million “Destiny” accounts have been created. It doesn’t necessarily mean that there are 20 million players because you can have a few accounts, but it is a very large amount.
CORNISH: So people have a love-hate relationship with this game, don’t they? It’s actually a division.
TASSI: Yes, it is. People love the way it plays out, but they’re not that much of a fan of the story and some of the decisions Bungie makes during development.
CORNISH: Now this expansion includes new missions, more characters – and I understand you’ve been playing (laughs) most of the day. What’s your review?
TASSI: Yeah, I woke up I think around 5:30 a.m. because it was uploaded around 4 a.m. this. But my first impressions are very positive. Bungie has listened to fans and added things they want to see and created a lot more ways to engage and play players.
CORNISH: Still, they’re gearing up for, I understand, 10 years of conspiracy.
CORNISH: Are you ready for this?
TASSI: I think so. It’s a big investment, but it kind of encourages you to keep playing the game as is because you know you’re just spending time on something that’s going to last a while.
CORNISH: Paul, you’re a collaborator at Forbes and you work from home. Do I need to say – to use, for example, aerial quotes when I say work from home today? I mean, do you basically (laughs) play games today?
TASSI: It’s always the debate, if I play games, does it technically work? But I do not know. I mean, it becomes – it means I have a good job where I can do something nice while making it count for work too. (To laugh).
CORNOISE: Paul Tassi. He writes about games and technology for Forbes.
Thank you very much and have a good game.
TASSI: Thank you.
NPR transcripts are created within an emergency time frame by Verb8tm, Inc., an NPR entrepreneur, and produced using a proprietary transcription process developed with NPR. This text may not be in its final form and may be updated or revised in the future. Accuracy and availability may vary. The authoritative recording of NPR’s programming is the audio recording.