live alive is a time-jumping JRPG from Square Enix, remade and remastered in a 2D-HD style 28 years after its original release on SNES. During gameplay, the player alternates between protagonists from different time periods, who use the same grid-based combat system but specialize in a wide variety of different moves.
Each protagonist has a specific “ultimate attack”. These are usually large moves with a long charge time that cause massive damage to enemies and may require extra effort to acquire, but each character is unique. Here’s a quick rundown of the set, for players who settle for nothing but the best.
8 Pogo: Bing Bang Boom
With this simple but devastating attack, Pogo strikes an adjacent enemy with his ax repeatedly, ending with an extra-powerful slam. Attacks accumulate damage values, quickly reaching hundreds. It combines well with its high physical attack stat and is simple to earn: it is learned automatically at level 16.
Unlike many ultimate attacks, Bing Bang Boom only hits a single target, but it has no cooldown. Using it constantly isn’t safe, as it temporarily lowers Pogo’s stats afterwards, but it’s possible to circumvent this limitation by using it at the end of a fight or by using buffed abilities or items. afterwards.
seven Master of the Earthly Heart: Descent from the Celestial Heights
The signature art of Earthen Heart martial arts, this attack is central to the plot of Imperial China. The Master targets an enemy a few cells away for a colossal storm of strikes. It only hits a single target, but it has no cooldown. Players lucky enough to win this move can use it repeatedly.
The master learns this move at level 16, like most other ultimate attacks, but it is also given for free during the final confrontation of the Imperial China scenario. There is a catch, however: it can only be used once during this final fight, so the player must be prepared to finish it with regular techniques.
6 Oboromaru: flower of death
The ultimate ninja technique, Death Blossom is a swirling barrage of slashes. Similar to Heavenly Peaks Descent, this is a special attack that hits from a distance, but this one affects an area, allowing it to hit multiple targets for large amounts of slashing damage.
The downside is its charging time. It’s not much, but it prevents the attack from being used repeatedly without consequence. Additionally, despite his strength, players may prefer to use more specialized attacks causing status effects or floor tile changes, as Oboromaru has so many of these types of moves in his arsenal.
5 The Sunset Child: The Hurricane
Sundown’s attacks are all variations of “shoot a gun”, and Hurricane is the pinnacle of that. After a charge, Sundown repeatedly fires all targets in a moderate area. Despite its simplicity, it ends up being one of the strongest attacks in the entire game. A high level sunset can reach 999 damage.
It’s ranged and hits a wide area, but it’s another charge attack. In addition to taking longer to activate, a charging character can be interrupted by certain enemy attacks, resulting in a lost turn. It’s definitely worth it, though: even among ultimate attacks, it’s particularly powerful. It’s lucky for Sundown, because he doesn’t have much else.
4 Masaru Takahara: Wrath of the Worldbreaker
Masaru’s ultimate attack is one of the most powerful martial techniques. It hits the ground hard enough to cause boulders to spring up, flooding the area around it. It’s a powerful area attack, remarkable for a character who specializes in single-target attacks. In the last chapter, Masaru can learn this move at level 16 like the others. To find it during its own chapter, however, requires extra effort.
Normally, Masaru learns new moves by being hit with them in battle, and this is the case for Worldbreaker’s Wrath. However, this attack is not listed in-game as learnable, so many players may not be aware that it exists to learn. Additionally, its owner Jackie Iaukea won’t even use it unless forced to, having both arm attacks and leg attacks disabled. Ultimately, however, the attack is a bit heavy due to its charge time, so it’s not worth looking for anyone other than finalists.
3 Akira: Judgment Day
As a powerful medium, even Akira’s starting attacks tend to be on-screen status afflictors, affecting the minds of enemies. His ultimate ability is the strongest version of this: a vision of Armageddon, depicted as an angel descending from above. It causes the rare type of Holy damage, and like its other Psychic Assaults, it slashes the stats of every enemy on screen.
It is learned at level 16 as usual, but it does not appear during Akira’s final confrontation, as that battle involves a giant robot instead. It’s still worth going though, as it comes in handy during the final chapter.
2 Cube: Maser Cannon
Cube is a special case, since most of their abilities are preloaded. The most powerful of these is Maser Cannon, a long charge resulting in a devastating laser blast. With any luck, Cube can use this ability to defeat the Distant Future boss in a few turns.
As a long, piercing shot, Maser Cannon can devastate multiple enemies at once and can be used from Cube’s preferred range. However, players should be careful not to be interrupted during its long charge and be aware that the attack only fires on diagonal lines. Good positioning is key, as usual for live alive.
1 Oersted: the mark of the archon
The Hasshe Hero Ultimate Technique is also learned by Oersted at level 16. It is described as a legendary demonic technique and causes evil damage, which is directly tied to Hasshe and Oersted’s natures. The attack only hits a single enemy and its range is limited to two tiles diagonally, but its massive damage is worth setting up.
This move is not essential to learn despite its power, since Oersted cannot be used in the final chapter, and the player would have seen Hasshe use it before, so it is no secret. It is, however, a fitting passing of the torch from hero to hero.
The remake of live alive is available on Nintendo Switch.
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