Game genres not touched by Star Wars (and how they might work)

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The star wars The franchise is no stranger to video games. It’s had so many that it even had its own publisher at one point, LucasArts, which largely produced and distributed games with the star wars label before the Disney takeover. There have been a lot of star wars games over the years in different genres. Some were excellent, others less so. Knights of the Old Republic not only has a huge fan base that still persists today, but went on to have a big influence on many subsequent RPGs. On the other hand, trying to compete with mortal combat and street fighter with Masters of Teras Kasi ended in disaster.



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It seems like every conceivable genre of video game has been made at some point with the star wars brand action, shooters, racing, puzzles, edutainment, RPGs, flight simulators, MMOs, life simulation, hack-and-slash and time strategy real were all made at some point, some of them multiple times. It would be hard to find anything that hasn’t been done…and yet there is still a few genres than the star wars the franchise has yet to hitwhich is unfortunate because some of them have the potential to create fascinating games.


4 GTA-style open world

Although probably not the first of its kind, the Grand Theft Auto The series popularized a particular brand of open-world gaming that was emulated by many, sometimes known as the “GTA Clone”. It is a large open-world action game, usually set in an urban environment with stories of crime and corruption, with a heavy emphasis on weapons and vehicles. Rockstar itself emulated the format in The black. Other notable examples include the Mafia series, Watch dogs, LEGO City undercoverand Simpsons: Hit and Run.

And yet this format has not been touched by star wars, despite some interesting opportunities. On the one hand, crime is a big problem in the star wars galaxy. There are many criminal organizations with dangerous power, but they are usually not the main objective. A story that could really dive into the criminal underworld instead of focusing on Jedi vs. Sith or rebellion against Empire would be a great way to explore some lesser-known parts of the lore. They already have several urban crime-filled worlds to choose from – Nar Shadaa, Taris, Daiyu, Hosnian Prime, and Coruscant.

But it would be more than just a planet-wide project GTA because the star wars connection would add some interesting twists. On the one hand, many of these urban planets are in layers. Players would not stick to a strictly horizontal plane as they would in Grand Theft Auto. Sometimes they have to go up and down between the different levels of the city. There are also the different types of vehicles that could be used. Many of them, like speeders and swoop bikes, would blur the lines between air and ground vehicles. These details would mean a whole aspect of verticality to work on that isn’t usually seen in games of this type.


3 hero shooter

Not all star wars the game must be firmly rooted in the construction of the existing canon. Sometimes they can just be fun and silly. The franchise has had success with multiplayer games in the past, multiplayer options in battle front to Star Wars Galaxies and Star Wars: The old republic MMO, as well as mobile titles like arena of strength and Galaxy of Heroes, so the idea of ​​a great multiplayer game isn’t huge. But what haven’t they done yet? How about a hero shooter in the style of Team Fortress 2 Where Surveillance.

It is a distinct type of multiplayer game that has grown in popularity in recent years. The underlying idea is quite simple. Players are split into competing teams and control one of many playable characters who each have different strengths and weaknesses. The idea is that the various players use teamwork to complete a task, usually while doing everything in their power to thwart a rival team’s goal.

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star wars could have fun with this approach. Obviously, that wouldn’t be rooted in canon, but it could be a selling point. Not being bound by consistency means opportunities to create outlandish teams, like having Jyn Erso fight alongside Jar Jar Binks, Kylo Ren, and General Grievous. Such a game would probably want to avoid taking itself too seriously, perhaps even incorporating cartoonish aesthetics and franchise-poking humor. Of course, part of the challenge would be making sure each character has their own unique playstyle. This part can be tricky, but if it can be done, having a large (and regularly updated) character roster would leave room for varied combinations.

A Hero Shooter based on star wars could also present certain advantages from a commercial point of view. Updating it with characters from upcoming projects would be a great way to build hype. Another possibility is to use it as a testing ground for new character ideas – posting concepts for characters and seeing how they’re received before they become official canon.

2 Survival

Games centered on throwing the player into a hostile environment, usually starting with minimal resources and gradually learning to manage themselves, have recently gained popularity. Some are more open like Ark: Survival Evolved and Failed deep. Others are more story-driven, like Days gone, The last of us and Of themthe Far cry and Subway series, and the most recent grave robber Games. But there are common patterns. Many of these types of games are structured around the player collecting resources, often with some form of crafting mechanic, as well as accumulating skills and gear that gradually provide more options.

Star Wars Jedi Fallen Order has nuances of the survival game and definitely shows the influence of grave robber, but it’s more focused on melee combat than learning how to use the environment. Cal never has to learn to use the environment in the same way as Lara Croft or Ellie, nor to collect resources or craft items. It’s somewhat ironic given that the upcoming sequel is literally titled Survivalbut a real survival game would be a nice addition to star wars.

There are many ways a survival game could play out. The simplest route would be a game centered around a character stuck on an isolated planet with a hostile environment, and presumably gradually accumulating improved gear and skills as they learn to manage themselves. It would be a fun opportunity to further develop one of the most isolated worlds. But if they wanted a more recognizable star wars setting, how about having the player character crash on Endor and live with Ewoks? If they preferred to go the post-apocalyptic survival route, they could throw the player into major disaster or tragedy. For example, what about a game centered around someone caught in the middle of the Clone Wars? Or maybe trying to get by after their home was destroyed by the Sith/Empire/First Order? Whereas Jedi Fallen Order might not have delivered the “survival” part, the idea of ​​an Order 66 survival game might still work.


1 Stealth

A lot of star wars games emphasize action to some degree. As is often the case with movies, this is usually a reasonable expectation in any star wars game that some fighting will be involved. The degree to which the action takes precedence can vary, as can the form it takes. Some games, for example, may prefer to focus on space battles while others focus more on lightsaber or blaster combat. But generally, with a few exceptions, players can generally anticipate direct encounters with various enemies. This trend has generally resulted in star wars largely ignoring another popular genre – stealth gaming.

The stealth action game was first popularized by the metal gear series, but has since become a staple of several iconic franchises like Assassin’s Creed. Usually, this type of game encourages players to avoid directly confronting enemies whenever possible in favor of trying to avoid getting their attention. There have been a few games with stealth aspects. Knights of the Old Republic stealth equipment offered. Some games included options for the player to ambush an enemy before others noticed, but this was never a core mechanic.

A game where the player tries to take a silent approach would be an interesting change of pace, and there are a number of ways to do this. One Approach is a story focused on espionage rather than direct combat, with the player being a spy or special agent for one of the major factions. A Rebel or Republican operative going behind enemy lines might be interesting. Or if they wanted to subvert expectations, maybe someone connected to the CIS. Another idea would be to take a Hitman Where Dishonored-esque approach by having the player control a bounty hunter, who gets a new target each level and can take several different paths to deal with it, possibly with consequences depending on their choices.

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