7 things that don’t make sense in Jurassic World Evolution 2


The business simulator sequel that put Jurassic Park games back in the limelight, Jurassic World Evolution 2 not only offers a new storyline, but bigger and better features that take gameplay to a new level. From the latest game modes to a whole new roster of dinosaurs, they’ve managed to take all the best parts of the original and make them better.

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Even with the big flashy update, it’s rare for a game to escape without at least a few flaws. New players will only notice a few, but fans of the old series have something to compare, highlighting all the things that don’t quite add up in the new edition. Wild dinosaur designs, power scaling, and factual errors, Jurassic World Evolution 2 has some serious questions to answer.

Hero at zero


While some dinosaurs are known for their ferocity, others have survived by simply being the biggest fish in the pond. Sauropods had long necks that allowed them to eat moss and plants where others couldn’t reach, giving them a fairly relaxed dining experience. Even if they didn’t eat other dinosaurs, that doesn’t mean they were defenseless, being hunted by the Giganotosaurus will cause you to use defense mechanisms.

The first game made these gentle giants almost invincible, the only thing capable of taking him down is the Indominus Rex. Evolution 2 sees them plunge en masse into one of the most vulnerable walking species, even dinosaurs that wouldn’t check in on sauropod radar can now take them down in large groups – a tough sell.


The errors of chaos theory

Chaos theory

A new game mode that lets you travel through movies to the same general story, correct bad decisions, and take matters into your own hands. Chaos Theory tries to get you started as close to the story as possible, but there are glaring holes, confusing anyone who’s actually watched the movies.

RELATED: Jurassic World Evolution 2: Biggest Changes in the Sequel

The Spinosaurus is a standout character from the third film and has one of the most iconic scenes in the series, turning a cell phone ringing into an intimidating warning. In the movie, scientists found the phone in a pile of dung – Chaos Theory twists the narrative, likely to give you a unique mechanism at the expense of consistency.

Design changes

swim in the tank

From documentaries to video games, dinosaurs have been given a wide variety of looks over the years, some that don’t even try to keep up with the science. Usually it has to do with oversizing dinosaurs to make them look more dramatic, especially when we don’t have photos to prove otherwise.

While video games don’t need to be 100% accurate and rarely are, Evolution 2 has taken a serious artistic license with its new marine line. Jurassic Park / World has the built-in excuse that they’re genetically modified and can be tinkered with, but things like the Liopleurodon, which is actually properly sized, has claws sticking out of its fins.

Work with a broken clock

Suchomimus dinosaur

The Jurassic Park book did a good job of covering the many freedoms they would take with the creatures, but even then some things cannot be explained. Chaos theory seems to be the source of the plot holes, another issue with the films weaving in Evolution 2, putting dinosaurs that hadn’t even been discovered in the timeline yet.

RELATED: Jurassic World Evolution 2: How To Set Up Ranger Teams And Patrols

Jurassic Park was supposed to take place in 1993, 28 years ago, before today’s leaps and bounds were made in paleontology. Chaos Theory for the original film puts a Suchomimus in action, a species that isn’t even expected to be introduced yet due to its discovery five years later in 1998. The average gamer wouldn’t catch it but you’re talking about fans here. of dinosaurs, nothing exceeds them.

The Broken Mechanic

Velociraptor Hunting

The most common complaint about the game is the completely broken pack hunt mechanic, a new feature that sees the dinosaurs interact in completely different ways than the original game. Restoring power to small predators was a much-anticipated evolutionary upgrade, that is, until the horror of small hunting groups unleashed unsuspecting parks.

A powerful brontosaurus can be brought down by four small predators in under 15 seconds, a huge overcorrect from their previously untouchable status. What could have been a great way to see the varied animations that take place between different species now becomes a massacre, risking even the lives of the most defensive dinosaurs along the way.

Miniature story

Lagoon show

Evolution 2’s Campaign mode has been significantly reduced from 24 hours to five, removing much of the missions and content that made the first game fun. The popularity of sandbox mode clearly influenced the decision, with players spending the vast majority of their time on it, but cutting 80% of the game feels a bit extreme.

It just happens when they are also developing the cards, providing a huge opportunity to let a story unfold. New game modes like Chaos Theory replace it somewhat, but don’t connect you to the game like the original, but rather feed your nostalgia and urge to jump in. campaign was too hard of a switch in the other direction.

The cramped park

construct management buildings

Space is a big plus when it comes to building your setup – anything that takes up too much space means less fresh species to display, the main draw. One of the best suggestions from early games was to combine Ranger and Asset Containment units, both doing the same job with different vehicles in use.

Apparently ignoring demand, they were turned into individual purchases that could easily be combined by placing a helicopter runway on the roof. It wouldn’t take a lot of effort to rebalance purchasing and make things less redundant, especially when you’re really starting to create the environment.

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